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Methods

User Experience (UX) Research

A/B Testing

In-Depth Interviews.

Usability Testing

Surveys

Heuristic Evaluation

Remote Research

Concept Testing

Persona Building

User Profiling And Segmentation, Statistics

Behavior Analysis

Competitive Analysis

International Research

Tools

Remote Research

Usertesting.com, Discuss.io, Playtestcloud.com, recollective.com

Recruiting

Userinterviews.com, Prodege

User Panel Management

Alida

Surveys

Alchemer, Survey Monkey

Prototyping

Keynote, Figma

Data Analysis and Programming

Tableau, AppAnnie, Modeanalytics, SQl, Python, R, Snowflake

Productivity and Collaboration

Confluence, GSuite, Office 365, Miro, Zoom, Slack

Work Experience

Work Experience
Microsoft Xbox | Senior Researcher

March 2023- Present

  • Led segmentation and churn research that informed feature launches and content strategy, driving a 5% lift in D30 retention, 20% increase in engagement, and 10% increase in monetisation

  • Established market intelligence and prioritisation workflows enabling strategic backlog decisions and reducing feature planning time by 25%

  • Led research across multiple features, contributing to a 20% increase in adoption, 30% boost in satisfaction, and improved GTM readiness

  • Designed and built internal tools for player activity data, facilitating behavioural analysis; reduced research time-on-task by 35% and eliminated bottlenecks

  • Created a player feedback system integrated with ML models to optimise in-game difficulty, reducing iteration cycles and improving overall player experience

  • Embedded user insights across teams via workshops and summits, co-creating success metrics to align launches with engagement, satisfaction, and experience quality

  • Led and developed a team of researchers, designers and external partners, delivering high-quality insights that shaped product direction and improved quality of experience

Electronic Arts | Senior Researcher

March 2017 - March 2023

  • Shaped UX and content strategy across 20+ feature rollouts and 10+ games, delivering measurable gains in CSAT, player engagement, and monetisation

  • Informed product and campaign strategy from concept to launch for global games, using audience insights to increase engagement and minimise launch risk

  • Led a cross-functional initiative to investigate churn behaviour; insights informed feature and content updates that improved late-stage retention by 30%

  • Built a creative testing pipeline that boosted EA Mobile’s ad performance, driving 60% increase in click-through rate and 8% increase in installs

  • Led studies to optimise user flows from ad to onboarding, resulting in smoother early experience and 12% uplift in D7 retention

  • Led a distributed team of researchers, guiding execution across projects, strengthening research quality and delivery efficiency

Research

Research Work

Precog Social Computing | Master’s RA

Advisor - Dr. Ponnurangam Kumaraguru, IIIT-H, India

June 2018 - October 2019

Research Focus - Understanding player socialization and churn (attrition) in an online multiplayer game. Investigating and identifying factors to help predict ‘contagion’ effect of churn in a network using unsupervised machine learning.

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Related Publications

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Led a team of four to design experiments and analyse data to explore the phenomenon of ‘wisdom of

crowds’ in online social networks based on the seminal work by Francis Galton.

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Related Publications

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Computational Policy Lab | Team Researcher

Dr. Sharad Goel, Stanford University, USA

June 2015 - October 2015

Human-Computer Interaction Institute | Visiting Researcher

Dr. Aniket Kittur, Carnegie Mellon University, USA

May 2014 - August 2014

Research Focus - Information surfacing and document ordering in crowdsourcing systems, with an aim

to understand how participants organize and categorize information available online and investigating

the impacts of redundancy and novelty on the reliability of information presented.

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Social Computing Lab | Visiting Research Intern

Dr. Jaideep Srivastava, University of Minnesota, USA

May 2013 - August 2013

Research Focus - Investigating ‘homophily’ ( connection between similar people rather than dissimilar

people) in trust propagation in online social networks.

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Education

Education
St Mary's Convent, Inter College

Allahabad, U.P

ICSE - 2008. (93.8%)
ISC - 2010. (92%)
 

International Institute of Information Technology - Hyderabad (IIIT-H)

2011 - 2016

Dual degree - Btech in Computer Science and M.S by Research in Exact Humanities with focus on Social Computing. (7.0)

©2022 by Arpita Chandra

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